Then I came across one page rules and was very impressed, a simple yet elegant system which doesn't leave any single unit nerfed or OP. Well at the end of the day, as much as I like to play non-GW systems and products I have a fondness for their miniatures and the fluff of the 40k universe and so this game suits me perfectly.
Moving on from my rant..... I have began a 10 game campaign and will discuss my second outing. The campaign allows each player to start off with a small force purchased with points and allows the usual fun list tinkering afforded by purchasing upgrades. Upon earning XP units rank up and and winning forces acquire 'wraith shards' (highest total at campaigns closing wins it all) and losers acquire more points with which to purchase more units.
This ensures balance along with a helpful giant killer type system by which higher rated war bands afford greater points acquirement for the loser depending upon the difference in margin. This sort of exciting cycle of loss and gain is also seen in that 1xp may be gained for killing an opponent but 2,3,4,5 etc xp may be gained by killing an opponent of much higher rating than themselves, another great and exciting leveler mechanic!
Tau lost the 1st game with no casualties and little points gained in return, the Nids lost no one but also luckily only gained a single wraith shard. The scenario that was generated was "Seize ground" whereby the goal is to hold all 4 corners of the table by having more higher rated units than the other side in a corner.
Due to campaigns starting with small forces and the size limitations of my living room we had a smaller than usual board (apologies for the stark white foamboard) the terrain consisted of some walls, 2 ruins, a building and a forrest area. Tau deployed first with the fireblade cadre and his shield drone on the left and a firewarrior to his right. The stealth suit and kroot delayed deployment in favour of a scout one.
Tau iniated contact with the enemy as the stealth suit flew around the side of the ruined tower and landed on an upper level, firing at one of the speedy stealers vaporising the hapless nid with his fusion blaster (mmmm ..crispy nid burgers)
The other infiltrating stealer wisely sped up, easily scaling the tower and gaining the height advantage on the Tau there.
The kroot carnivore "Puhcark!!" stands back to back with Shas'ui -Death stalker to face down any and all asailants.... Meanwhile on the other side of the skirmish the termagaunts trade fire with the firewarrior who has climbed up on to the roof.
The Genestealer atop the tower attempts to leap from the elevated platform and diving charge the stealth suit but gets hit whilst in mid air from the suits fusion blaster and falls down next to the kroot in a dazed and smelly pile of chitin. The cooking nid must have smelt good to "Puhcark!" as he promptly tore out the stealers throat with his beak and started to tuck in before deathstalker could hit the savage across the backside with his gauntled fist and warn the kroot off of the hazardous BBQ. Well atleast it was out of action.
The Brood lord moves over to the right flank to support the remaining Nids in the forrest but the turn ends and so the game as the Nids are in possession of only one table quater to the Tau's 2. Good game!
In the post-game sequence, all of the Nids recovered from their injuries and no characters levelled up. The Tau won and accquired 3 wraith-shards in exploration which put them in the lead, neither side managed to gain much in the way of points (resources to buy new stuff). Game 3 up shortly (it is most eventfull!)
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