Having thoroughly enjoyed onepagerules killteam for several months now I had total faith in the dude and decided to download deathball https://onepagerules.wordpress.com/portfolio/deathball/
This game is so much fun! like the other games from this guy it is literally a pdf of 1 single page and yet completely balanced, tatical (way more tatical than any GW game lol). So this game is played on a 2 foot by 3 foot table which is the exact measurements of my desk. I used an old bed sheet and marker pen to draw out the pitch which is basically a footy pitch with a line drawn down the middle, a small circle through the middle of that and a goal either end (upright sort of quidditch hoop, can't believe I just wrote 'quidditch'). The cool thing about this game is that there are no squares or hexes or hex bases just a designated area and players move in inches. Players have a control zone of an inch which also obstructs throws for shooting or passing aswell as players moving past them.
The key thing that makes this game fun in my mind is the activation: Players take turns having a chance to activate all of their minis, rolling 1, 2 or 3 dice. If they roll their activation stat say 4+ on any of the dice they choose to roll they receive an action. You may be asking "why not always roll 3 dice?" well the reason is because as soon as you roll 2 fails you turn is over and activation goes to your opponent. This makes the game interesting as 1 die rolled is the safe bet, a conservative approach would be to roll 1 die for all your minis untill your final mini who you roll 3 for as if he rolls 2 fails for instance it doesn't matter as the mini that fails twice still gets to carry out any successes so as long as this many dice are rolled for your 5th dude it has no downside. Say if you were down 2-0 however (first to 3 goals wins) it might be worth risking rolling for 2 activations instead of 1 for a few of your players and maybe 3 for your players with a 3+ activation stat. The game has a nice mix of player types and you can take any combination of them for your 5 man team. Balance is not an issue as all teams are the same statistically so the aesthetics are purely that but you could always take more heavies and blockers say if you were playing with orc figures and dodgers and runners if you were using elf minis.
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